A downloadable game for Windows and Linux

Buy Now$1.00 USD or more

What Happens When We Die?

Is death really as it seems?
What if we had the wrong idea?
What if death wasn't death at all?

When a visit to the island's mansion turns out to be much more than our protagonist bargains for, discover what happens in the aftermath, uncover a nefarious secret, and earn an audience with the prestigious lord of the estate.

Explore The Island

Explore the island to find curiosities. Experiment to discover their purpose. Search the island for a way into the mansion. Talk to people and get to know them (or don't, it's up to you.) Who you choose to interact with can change the way the game unfolds. There is more than one way to approach this story, and more than one tale to be told.

Discover Curious Creatures

During your journey you'll encounter a variety of strange and wonderful creatures to interact with. Some might be friendly, others might be afraid of you, and others still can be dangerous if handled the wrong way. But if you take the time to observe them, you might learn a thing or two, and get to know them better.

Characters:


Darling

Darling is the main protagonist of the story. After a lengthy preparation period, he arrives as a new resident to the island, ready to begin a meaningful chapter in his life together with his wife Madeline in their new seaside home. But things turn out a bit differently than either of them planned, and a note left by Madeline is the start of an unbelievable chain of events...


Berta

The proprietress of the local tavern, Berta's meals are popular with residents of the island and visitors alike. There's never a slow day at her tavern, and she does what she can for those in need. Though, she has been known to take on more than she can reasonably handle sometimes.


Trudy

Trudy is the headmistress at the only schoolhouse on the island. It is her joy teaching children, and she makes the most of every day watching them learn and grow. But due to recent occurrences on the island, she and the children have lost their access to the school. To make matters worse, now she is being forced to tutor the son of the person who caused all this!


Mindy

Mindy runs an herbalism practice on the island, as well as a storefront for a variety of flora. Effectively she's the island's naturopathic (and only) doctor. When dire circumstance begins befalling the residents of the island, Mindy discovers she has lost access to her supply of medicines.

These and many more characters await you in Death? Preposterous!

Features:

  • Play as up to 10 different characters, or as few as 1.
  • Befriend key characters and learn more about their lives. Or don't. It's up to you.
  • Interact with creatures in refreshingly non-violent, puzzle-like encounters.
  • Earn a variety of ending sequences to the game that will differ depending on the way you played through it.
  • Save your progress anywhere in the game for a more flexible and enjoyable gameplay experience.
  • Play Death? Preposterous! using any of the following devices:
    • You can play using just your mouse!
    • Or, using simple keyboard controls (4 arrow keys to navigate, 2 other keys for action/cancel/menu functions)
    • Or using a game controller that supports X-input, such as a USB Xbox 360 controller, an Xbox One Wireless controller, or the Logitech brand F310 and F710 model gamepads, just to name a few possibilities.

System Requirements:

Please keep in mind that these are approximate minimum system requirements.

OS
Windows 7/8/8.1/10 (32bit/64bit)
Linux Mint 18 or above, Debian 8 or above
CPUIntel Core 2 Duo or equivalent
RAM2GB or more (4GB or more recommended)
HDD2GB or more of free disk space
Graphics Card
One with OpenGL support
DisplayResolution of 1024×768 or greater

Purchase

Buy Now$1.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $1 USD. You will get access to the following files:

Death Preposterous v1 Windows.zip 283 MB
Death Preposterous v1 Linux.zip 337 MB

Download demo

Download
Death Preposterous DEMO VERSION Windows.zip 172 MB
Download
Death Preposterous DEMO VERSION Linux.zip 226 MB

Development log

Comments

Log in with itch.io to leave a comment.

(+1)

Hey just a few lil bug reports, it's not a big deal for me because I've found other ways to progress and the rest of the sequence seems to be ok.

Oh right also spoiler warnings to people reading this comment, because I dont know if i can use spoiler tag markdown on itch and if so how. I'll try be as vague as possible whilst still describing the bug, but maybe give it a skip.

So I found Milton and i helped him escape, spoke to jack and we are bffs everything is ok. I went back to where milton was originally and he was there again and the sequence played out as first time so thats the first lil niggle. Then i accidentally walked into the fence and died because i was a bit clumsy with my input. So i went to vist jack and milton and there they both were, ok fine, cool. Wiz's fence hole however now isn't working? it won't kill me but i can't pass through it, it's like a wall now. But fine, I know another two ways to get in, I walked back to where i dropped milton off before and he escaped again to go find jack (even though i had died, and visted him in jacks house, between picking him up the second time and dropping him off a second time)

Like I say not a big deal for me, I am still progressing, but i thought it would be good manners to let you know!

Also I just wanted to say thanks, This game is really fun and ive been really enjoying it, i like all the different ways you can solve getting into the mansion, and the secret tunnels you can find and all the people you can befriend, and all the puzzles for beating monseters it's just so intricate and lovely. I've been having a wonderful time with it so honestly GOOD JOB. and i really appreciate that you gave it away for free when all this kicked off, it has helped me have a much nicer time. to anyone considering it, I would genuinely say it is well worth the dollar it currently is at, way way more even, I'll admit i wouldnt have even found it if it hadn't been free but i'm so glad i did and if i wasn't struggling right now i'd love to donate.

Couple extra things i wanted to mention, I've noticed the randomly generated 'gentlemen and ladies' all also seem to have random aesthetics, but quite often i've seen npc's called gentleman with drills or twintails or dresses and it has tickled me. I'm trans so I have also decided that this is representation hahah. yeah i find that amusing, I don't think its a problem in anyway, just something that really makes me smile.

Also a couple other things i've been doing as i play the game that im not necessarily sure are the intended experience, but I've kept doing because I guess i'm enjoying them. The first is I've been rapidly advancing through all the npcs plots and friendships and 'give me a lil bit and come back later' by just leaving and immediately rentering a zone, and i can see thats how youve decided to advance the statemachine based on area transitions, but i just wanted you to know that i have no shame in exploiting that.

**big spoiler part**
The other thing is I got into the building but got stuck, maybe i hadnt picked up a curiosity or just couldnt solve a puzzle, but when i died i decided to see what would happen if i said no to a respawn. I came straight back as madeline (I had died ALOT up til this point), I just wanna say as a quick aside that I adore how full of (entirely righteous and valid) rage she is that all the rocks just bail, i love her and her extreme power, angry waifu best waifu. I accidentally lost that save and started over and have since learnt the order of disapperances if you keep who you are match the order of player character cycling if you don't (both of these are super super super amazing and cool features by the way, it really gives weight to dying and also choosing what to do when you do). but because once they disappear you dont then play as them next time i've become paranoid that they are dying as well... and because i really want to keep everyone alive i'll admit i have been save scumming... now that's not your fault as a creator, you've created a wonderful and compelling system, but because ive made friends with all the characters and care about them i keep finding myself bypassing it... which obviously is non ideal... can you rescue people who have disappeared?

Anyway once again amazing game

(2 edits) (+1)

Thank you for such a wonderful detailed message! I'm glad you're generally enjoying your time with the game. I'll try to address all your points here.

First, thanks very much for the Milton related bug reports. I had no idea any of that was happening and those are all definitely bugs that I'll need to take a look at more closely and see if I can come up with some way to fix them. Things can get especially weird when deaths happen mid-quest sequence and I thought I got most of those straightened out elsewhere but... apparently not for Milton and Jack's stuff based on what you were experiencing with that.

It really helps to receive reports like this because while I did plenty of testing myself, I didn't have a large pool of testers or anything to help point out issues, and some of these events are interwoven in ways that make unexpected errors and require complexities behind the scenes to get them to work together fluidly. So they can appear to be working as intended for the most part, until things proceed in a certain way that wasn't tested specifically, and then everything breaks as you're experiencing in your playthrough.

I appreciate the kind words, and again am glad you are enjoying your time with the game. The amount of people that discovered the game during the recent giveaway period has honestly been staggering compared to the relatively small amount of attention it had received in the entire year prior to it, so it has been very helpful and wonderful to see so much interest all of a sudden these past few weeks during the giveaway period. More than anything I just hoped people would find the game and be able to have fun with something a little different than most games out there, and now that's finally starting to happen it seems.

The quirkiness of character design was part of the fun, but also it was to help facilitate things more easily to be honest too. At first I had the idea to name each NPC as you see in some games where it's descriptive of an impression you might get from them or some kind of aspect of their personality or facial features, etc. but I ran out of ideas pretty quickly for keeping them unique and fun, and trying to create multiples of them with the admittedly strange way that I decided to do random NPC dialog in this game, well it started to get to be a lot of tedious extra work for seemingly little gain, so I simplified this process a bit by simply calling them all either "Ladies" or "Gentlemen" and it was solely based on their templates during character creation.

Some of the ladies look a lot more like gentlemen from a visual perspective, and vice versa, and some of the color combinations or hairstyles are a little less reserved too, but I wanted them to stand out from one another and wasn't too worried if they took on unusual garb or hairstyles/colors etc. There's no deep reason behind this from my personal standpoint other than wanting the NPCs to be visually interesting and somewhat distinct from one another, but if you're finding meaning and significance to it beyond my simplistic ideas for them, then I think that's wonderful in its own right.

Leaving an area and immediately coming back to it, in order to progress events, is not an exploit or anything like that. I realize it can be a little bit immersion breaking in a sense, but I'd rather have player convenience in this case. It's how I often did things myself during testing and while playing through the game, and honestly once you figure out that's how the game's progression works, I kind of expect folks to decide to do it that way for time saving/convenience sake.

I could have done it more traditionally where I decided to lock progression behind an ingame timer system, or some other event triggering someplace else, but I was never quite satisfied with any implementation of that nature that I could come up with, as it hampered some of the freedom of player choice to decide how and when they wanted to do things and in what order, so I just left it up to the individual person to decide how they want to go about it. You could just as easily forget about a quest line for awhile and come back to it 30 minutes later as you could progress it completely in 5 minutes by moving between the nearest screen/area transition. Totally up to you!

Madeline is a very special case, even among the rest of the cast of playable characters, and I'm glad to hear somebody stumbled upon the ability to play as her organically without knowing about it ahead of time. The theme I had in mind for her character was definitely anger and/or revenge, so I'm also glad to hear that came across well. As you no doubt noticed, things end up proceeding in interesting ways as you are playing as her, and I had a lot of fun with making one character like her break (almost) all the established rules of the game. She's absolutely one of the later characters in the roster, and none of the others are like her honestly.

In addition to offering a unique experience among the cast, another thing I had hoped to accomplish with her being one of the later characters was that, if players were struggling with the game and dying frequently and feeling frustrated, they just might try the other option in the afterlife and find themselves playing as her, and she represents somewhat of a "free pass" through the mansion, to make the game easier to get through than it normally otherwise would be.

As to your last question, I'll just make some generalized points here without spoiling the story specifics: You can find characters who have gone missing, and those who have stayed behind. However, once they are "gone" via either method, you can no longer return them to their usual places in the game, so you "lose" them from a functional, quest fulfilling, friendship gaining standpoint at that time.

One of the reasons I chose to make it so you could save (almost) everywhere in the game was so that folks could frequently save/reload as they pleased if that was how they wanted to experience the game. I wanted the game to be enjoyable to progress through and not seen as a hassle where you had to go back and redo a bunch of stuff.

However that said, it was fairly intended that most players would probably take one initial playthrough to really figure out the game and how it works, and then potentially another separate playthrough (which ends up being much shorter than the first time through as the game is now understood and known) to be able to get the exact experience out of it that they intended, though of course that's also possible with generous use of save files and reloading etc. even on a single playthrough. Or you can play through the game dozens of times if you're having enough fun with it to justify that. I wanted folks to have as many possible ways of approaching and enjoying the game at their own pace and in their own way as I could come up with.

Thanks again for reaching out and sharing your experiences with the game. I'm going to give it some more time and see if there are any other errors and such that people uncover now that more folks are in there and playing the game, and I'll be able to consider some bug fix updates and such in the future.

I've added a new devlog post here with some tips to help folks who might be getting stuck at various points in the game. It has spoilers though, so keep that in mind before checking it out.

https://jayrayhawk.itch.io/dp/devlog/132141/stuck-in-the-game-here-are-some-tips...

I'd rather folks know what to do to progress than give up in frustration. If there's something I didn't cover in the tips article and you need more specific help, please reach out via comments and I'll assist.

(+1)

I activated two side-quests that required going to see Mindy at the same time; one with Jack to get through the barrier and one with Misty... which requires getting through the barrier.

Misty's side-quest took priority, and now I can't progress Jack's side-quest because Mindy is busy. What do I do about this?

(1 edit)

Thanks for posting with an excellent question. You've discovered one of the messier situations and this can get a little cumbersome, but one quest line had to take priority over the others as Mindy couldn't be in two places at once... I just imagined it as her putting everything else on hold for Misty, but more to the point, you should be able to proceed with Misty's quest line and then if all else remains unchanged, Jack's should be possible to resume after Misty's is completed.

That said, it's possible there could be bugs of this conflicting-quest nature that eluded me, so if you try that and it doesn't work out for you as I've described, please reach out again and let me know so I can look into it more thoroughly.

My apologies for the strangeness of the setup, but thank you for trying the game!

(2 edits)

That's about what I assumed, but the issue is that Jack's side-quest is the one I need to do to get into the barrier (or so he says, unless it's a fakeout?), while Misty's requires me to be able to get into the barrier to progress.

A little bit of a paradox there, unless there's another way to get through the barrier? I've been wandering around for a while and haven't found anything

(+1)

There are indeed multiple ways one can bypass the barrier, including one way that's slightly less reliable, but requires no interaction with the main story's characters. It's something of a fail-safe in the event the player chooses to ignore them entirely, or some other circumstance prevents progress during a playthrough (as is the case here for Jack's quest being temporarily put on hold in favor of Misty's.)

If you'd like a hint on how to find the always-available entrance... hmm let's see... you may wish to pay special attention to the names of seemingly insignificant NPCs and see if you can find any that are different from the majority. Particularly on the South end of the island.

If you need better hints, or want me to tell you outright, I can oblige. I just prefer to let folks discover it a bit for themselves first and give out clues unless they insist otherwise.

(+1)

this game is wonderful but i seem to be stuck. there are a lot of creatures that ive tried interacting with that does nothing, ive tried all of my curiosities with them and i cant find any more curiosities

I'm glad you're enjoying your time with the game! Thanks for taking the time to reach out.

Helping you progress specifically will depend on what creatures you are feeling stuck with. Some of them are a little more particular about what order they require you to interact with them in. You may try the same interaction more than once and see different results. Most curiosities you can find outside of the mansion grounds around the island. They aren't all found outdoors either if you haven't explored the indoor areas much yet.

If you've tried all that though and explored everywhere you can find or think of, and you're still feeling stuck and want some more specific directions, let me know what area you've managed to reach within the mansion and what creatures or part(s) you are feeling stuck at specifically and I'll give you some more details if you'd like.

ive been able to get inside the mansion grounds three ways but i can only leave via the one ledge. in the kitchen i have only managed to figure out how to fight the hot potato. there is  a curiosity outside that i cant get to and i cant find any more curiosities inside although i get stuck when im in the basement 

Okay. It sounds like you need one more in the kitchen/dining hall area, and then you'll be able to continue through to the next area. You may have simply not encountered it yet, or even if you did, it probably gave you some trouble. It's one of the more challenging and specific creatures to progress through so I'm not surprised if players are getting tripped up there.

To get through that particular encounter, you'll want to make sure you are thorough with your observation of the creature before you try any of your other options...

The basement is a mysterious place. The dim lighting, that guard standing watch... Rumors have been spreading among the mansion's guests and residents too...

(Hopefully those hints are enough to get you back on your way and enjoying it again. I tried to give you nudges without totally spoiling exactly what to do. If you still need more help just ask, and I'll be happy to clarify the steps needed.)

(+1)

that did help a lot! now i have to figure out how to deal with the hot blob and get the curiosity in front of the castle!

I'm glad that was helpful enough for you!

That hot blob is tricky. You'll have to do something you probably weren't expecting, and it's going to involve curiosities for sure. Something to make the heat less intense...

As for the second part you mentioned, the curiosities on the mansion grounds, a little patience will see you through... There are a few folks that sometimes appear in the hedge maze as well with helpful tips if you haven't spoken with them yet.

I just saw your review that you left about a month ago (I never saw any notification that the game had gotten a review, so I must have missed it) and seeing as I have no way to directly contact you or reply to that review, I wanted to post here in the hopes that you see this.

First of all, I apologize for the inconvenience of the situation. It was my understanding that once you claimed the game, you would thus "own" it and it would be available to you regardless of whether or not prices changed in the future. Judging by your frustration in the review you left it seems that was not how it worked, and you lost access to it instead. That was never my intention, so I'm glad you let me know about it in some way at least.

If it helps and you're still interested, you can claim the game for free again until March 31st 2020 as part of the current sale. In the event you happen to see this after the current promotional sale period is over, reach out to me again here in a reply comment and I will try to help.

For clarity purposes I'd just like to add that this game actually started out as paid game with a $5 minimum price, and the demo version was released back during the game's original release as well, and it was only later on that it was moved to a Pay-What-You-Want setup with the demo temporarily removed for a time, as something of an experiment on my part to see if it caught more peoples attention.

At any rate, allow me again to apologize, as I did not know that sort of thing was happening, and to thank you for giving the game a try when you did. I do appreciate everyone who plays the game I spent almost 2 years creating, even if they end up disliking it, that's okay too. I'm thankful for all of it, and all the more so if they are enjoying their time with the game as you seemed to be.